Let me start by saying, I love the story line of this game, and they way your choices and actions have consequence.
However the story is always brought to a screeching halt as the game goes from engaging an intriguing, to a work simulator. Gameplay frequently boils down to grinding (working) mindlessly to earn enough money for some sort of task, usually bacon bombs (the only food nutritionally worth buying), rent, or saving up for one of the stupidly expensive bus tickets in the game. I understand needing to lengthen the game, but forcing the player to grind for an $800 bus ticket, just to end up in a town where the process must be repeated, starts to feel more like an experiment in psychology, rather than a game.
The story, however, is where this game holds its own. Besides the meta storyline of the creators placing themselves in the game, the main storyline is a bittersweet, yet very realistic take on the do anything for love genre. Seems as if the game could be worth replaying just for the possibility of different endings, but in the end and despite all your decisions, the meat of the game seems like it would still be the same on multiple playthroughs. So it becomes up to the player to decide whether or not replaying is worth it.
If it werent for the monotonous, time filling, artificial inflation, grind aspects of the game that made it feel lazy at times, this would have been a five star review.